Vom 5. bis 7. November 2018 findet die internationale Tagung „Comics | Games – Aesthetic, Ludic, and Narrative Strategies“ im Schloss Herrenhausen statt. Die von der Volkswagenstiftung geförderte Veranstaltung ist eine Kooperation der AG Comicforschung mit der AG Games der Gesellschaft für Medienwissenschaften (GfM) und versammelt 8 Panels mit insgesamt 24 Beiträgen – alle in englischer Sprache. Organisiert wird die Tagung von Andreas Rauscher, Daniel Stein und Jan-Noël Thon.
Panel-Übersicht:
Panel I: Franchises (Chair: Daniel Stein)
- Dan Hassler-Forest (University of Utrecht), „Gaming the System: Comic Book Narratives and Gamer Culture in Transmedia Franchising“
- Robert Alan Brookey (Ball State University), „All Your Base Are Belong to Disney: Superheroes, Franchises, and the Synergy of Media Conglomerates“
- Dominik Mieth (Mediadesign University of Applied Sciences Munich), „The Art of Re-Creation – Intertextuality as Narrative Strategy“
Panel II: Manga/Media Mix (Chair: Jan-Noël Thon)
- Jaqueline Berndt (University of Stockholm), „On the ‘Gamification’ of Reading Manga“
- Selen Çalık Bedir (Kyoto Seika University), „Playing Games and Their Likes: Addressing Media Specificity through ‚Gamelikeness'“
- Joleen Blom (IT University Copenhagen), „The Manifestations of Characters in Games and Manga in the Media Mix“
Panel III: Adaptation (1) (Chair: Andreas Rauscher)
- William Uricchio (MIT/Utrecht University), „When Rules Collide: Coherence and Constraint in Comic Book-Based Games“
- James Fleury (UC Los Angeles), „The Road to Arkham: Batman: Dark Tomorrow and Transitional Transmedia“
- Simon Born (Johannes Gutenberg-University Mainz/University of Siegen), „The Many Lives of Batman: Intertextuality in the Game Adaptations of the Dark Knight“
Panel IV: Adaptation (2) (Chair: Véronique Sina)
- Derek A. Burrill (UC Riverside), „The Pain Makes You Different: Affect, Ideology and Masculinity in XIII“
- Carman Ng (University of Bremen), „Interfacing Comics and Games: A Socio-Affective Multimodal Approach“
- Claudius Stemmler (University of Siegen), „A Comparison between the Video Game Metal Gear Solid and its Comic Adaptation“
Panel V: Hybridity (Chair: Benjamin Beil)
- Hans-Joachim Backe (IT University of Copenhagen), „Comic-Games and Game-Comics: Towards an Understanding of Hybrid Forms“
- Daniel Merlin Goodbrey (University of Hertfordshire), „Game Comics: Theory and Design“
- Joshua Boggs (Melbourne, Australia), „Designing Framed„
Panel VI: Playfulness (Chair: Stephan Packard )
- Kieron M. Brown (University of Siegen), „Playful Comics“
- Nina Heindl (University of Cologne), „‚To Induce an Agreeable Tone of Recreation in Youth of Both Sexes‘: The Relationship Between Comics and Games in Chris Ware’s Works“
- Tim Glaser (HBK Braunschweig), „Homestuck as a Game: Analysis of a Webcomic between Playful Participation and Irritating Inventory Systems“
Panel VII: Infrastructures (Chair: Lukas Wilde)
- Nicolas Labarre (Université Bordeaux Montaigne), „A Sudden Discovery: Early Mutual Representations (1981–1983)“
- Marc Steinberg (Concordia University), „Delivering Media Franchises: The Convenience Store as Media Mix Hub“
- Stephanie Boluk/Patrick LeMieux (UC Davis), „Clicks, Coins, and Cookies: The Serial Horror of Idle Games“
Panel VIII: Convergence (Chair: Judith Ackermann)
- Susana Tosca (Roskilde University), „Only One Hour of Videogames per Day: Gin Tama´s Transmedial Transgressions“
- Josefa Much (University Magdeburg), „Creating Lara Croft: The Meaning of the Comic Books for Transmedia-Storytelling“
- Mia Consalvo (Montreal), „Creating Game-Related Comics and Art on Twitch: The Procedurality of Live Streaming Creative Activities“